Reference
Mod List
Everything that ships with Nytheria: 405 mods, 16 resource packs, 4 shader packs and 6 data packs. Use the filters to narrow the list down, or open a category below.
Adds decorative bridge blocks and pieces for crossing rivers and gaps.
The shared accessory-slot system of the pack: extra equipment slots for rings, necklaces, belts, charms and more, with its own screen and cosmetic slots.
Redirects other mods' older trinket/accessory APIs to the Accessories mod so every accessory in the pack uses one shared system.
Makes select vanilla items wearable as accessories through the Accessories system.
Adds extra light-source blocks and variants for lighting up builds.
A shared registration library used by Macaw's-style addon mods (bridges, roofs, fences and similar block sets).
Adds around 100 biome-specific structures, such as houses, castles, temples and hidden treasure, to find while exploring.
Shared core library used by the Advanced Loot Info and Advanced Worldgen Info mods.
Recipe-viewer plugin that shows detailed information about loot tables and villager trades.
Adds four upgrade tiers above netherite (iron-, gold-, emerald- and diamond-infused) with extra drops and passive-mob perks.
Adds extra dungeon-style structures scattered around the world to explore.
Adds around two dozen new creatures to all three dimensions, including bosses like the Blackstone Golem and The Eye, a rideable dragon and new gear.
Adds extinguished block variants so fire is consistently disallowed inside the Aether, matching its fireproof theme.
Adds craftable armor and storage chests for Moas, the Aether's mountable birds.
Adds temples and villages that generate in the Aether's sky islands.
Loader-independent shared library used by frikinjay's mods.
Unifies duplicate resources from different mods (for example several mods' copper ingots) into a single item so recipes and item lists stay tidy.
Reimplements redstone dust updates more efficiently, reducing lag from large redstone contraptions without changing their behavior.
Adds extra ambient background sounds for biomes, weather and caves to make the world feel more alive.
Small additions to vanilla blocks: wall lanterns, hanging flower pots, ceiling banners, dye and potion cauldrons, skull piles, carpet stairs and more.
Adds extra detail to the food and health HUD, such as exact saturation and how much hunger an item will restore.
Shared API that lets mods share code between Fabric, Forge and NeoForge.
Caps how much durability an armor piece can lose from a single hit, smoothing out unlucky durability spikes.
Navrelis' optimised and extended fork of Artifacts: 64 unique wearable items with passive effects, found in underground campsites, structure chests, archaeology and on rare mob…
Adds two magical dimensions, the Astral Dimension and Setback, with 18 biomes, 35 structures and bosses such as the Void Titan. It runs through the Sporran compatibility layer.
Cross-platform baked model loader library used by other mods to load custom 3D models.
Extends Minecraft's internal attribute value ranges so other mods can safely apply larger stat bonuses without them being clamped.
Makes Farmer's Delight cooking easier to automate by letting the same ingredient go into the same slot, and skips unneeded recipe checks.
Shared networking library that lets mods exchange custom packet messages across different mod loaders.
Client-side optimization mod that targets general game logic rather than rendering, reducing overall CPU load.
Cross-platform abstraction library used by Blay09's mods.
Navrelis' remastered BetterX library: shared code, world presets, recipe types and world repair for BetterNether and BetterEnd: Remastered.
Adds vanilla-styled decorative blocks and models for spicing up builds.
Redesigns the advancements screen to be clearer and easier to navigate.
Widens and speeds up the blending of biome colors (grass, foliage, water), giving smoother color transitions between biomes at a lower performance cost.
Replaces vanilla clouds with a more detailed cloud layer that keeps the vanilla look.
Reworks melee combat with weapon-specific swing animations, combos, wider hit detection and dual-wielding.
Checks a server's installed mods against the modpack and warns about missing or mismatched mods.
Improves the on-screen HUD shown while riding a mount, such as a horse.
Lets the third-person camera rotate independently of the player's facing direction.
Improves the world-loading screen shown when entering a world.
Navrelis' remaster of BetterEnd: more than 20 new End biomes, End caves, new materials, gear, mobs, infusion rituals and eternal portals.
Replaces the F3 debug screen with a more readable, customizable version.
Brings back OptiFine-style Fancy/Fast better-grass rendering on Fabric.
Navrelis' remaster of BetterNether: more than 20 new Nether biomes, plants, mobs, cincinnasite and ruby gear, and new structures.
Increases how much background music varies from biome to biome.
Adds a BisectHosting server-rental menu to the game's title screen.
Applies compatibility patches and small quality-of-life fixes between mods that commonly appear together in modpacks.
Removes the vanilla camera limit while riding in a boat, allowing full 360-degree look-around.
Shared code and utility library used by several other mods in the pack.
Bosses that keep killing players heal back up: from the third player kill on, each kill resets the boss to half health, so throwing yourself at a boss does not work.
Adds four big bosses with their own arenas: the Night Lich, the Nether Gauntlet, the Obsidilith and the Void Blossom.
Adds a Bedrock Edition-style bridging assist that helps place blocks while walking backward off an edge.
A shader pack offering a bright, colorful lighting and water style, usable through Iris.
Highly configurable camera mod that adds extra camera motion and rotation effects during gameplay.
Library that lets other mods attach extra data to entities, blocks, chunks and other game objects.
Lets you pick up blocks with inventories (chests, furnaces and more) and small creatures with empty hands and carry them somewhere else.
Shared API library used by CERBON's mods.
Redesigns the beacon's interface and adds extra beacon features and advancements.
Adds small visual improvements to the FTB Quests interface.
Adds a charm slot for the Totem of Undying, so the totem protects you without taking up your offhand.
Adds smooth slide-in animations to chat messages.
Shows the sender's player head next to their message in chat.
Lets players pin favorite singleplayer worlds to the top of the world list so they can't be accidentally deleted.
Adds thousands of decorative variants of vanilla blocks, made at seven themed workbenches.
Library mod that tracks recent player activity per chunk for other mods and performance tools to use.
Optimizes how chunk data is packaged and sent to players, reducing network and server load.
Lets certain crafting interactions be previewed or performed client-side before sending them to the server.
Adds a configurable button to quickly sort inventories and containers.
Reworks how rivers generate so they flow more naturally instead of following vanilla's blocky river shapes.
Library that other mods use to build their in-game configuration screens.
Merges nearby experience orbs into a single orb, reducing lag and cutting down on entity clutter.
Adds a large variety of small decorative blocks and items for detailing builds.
Shared library with common code used by Serilum's mods.
A widely-used, balanced shader pack focused on realistic lighting while staying close to vanilla's look.
Nytheria's bundled combination of Complementary Shaders Unbound with the Euphoria Patches add-on, set as the pack's default shader preset.
Improves how chunks are generated and loaded, reducing world-generation stutter.
Configuration library that lets mods keep settings spread across multiple files.
Generates a simple in-game configuration GUI for any mod that doesn't already have one.
Adds decorative chains that visually connect between fence posts.
Fixes assorted multiplayer connection issues.
Lets resource packs use OptiFine's connected textures and emissive block/item texture formats.
Adds a search box to the controls menu so keybindings can be found by name.
Adds atmospheric local rain sounds.
General-purpose utility library used by other mods.
General-purpose utility library used by other mods.
Scripting mod that lets modpack authors add, remove and edit crafting recipes without writing a mod.
Shows a helpful window after a crash with the relevant logs and a one-click way to upload and share them.
Patches a known exploit that lets malicious clients crash a server.
Lets players crawl through one-block-high gaps.
Shared core library required by several other mods to function.
Replaces the single vanilla creeper with 16 biome-specific creepers, each with its own look and behavior.
Library used for configuring structures and generating runtime datapacks.
Shared utility library used by several other mods.
A library for accessory and equipment slots. In Nytheria it is only there because L_Ender's Cataclysm needs it.
Lets attacks cleanly pass through non-solid blocks like tall grass instead of breaking them.
Adds a set of new, darker-themed paintings.
Lets players smelt unwanted armor, tools and weapons back into their base ingots.
Utility library that lets other mods attach and network extra data to entities, chunks, players and worlds.
Fixes a large number of small, long-standing vanilla bugs from Mojang's bug tracker.
Expands the Deep Dark with new blocks, sculk creatures, Warden gear and the Otherside, a dark dimension reached through Ancient City portals.
Moves deleted singleplayer worlds to a recoverable recycle bin instead of deleting them permanently.
An alternative shader pack, usable through Iris; not active by default.
Lets fences visually connect diagonally to neighboring fence posts.
Nytheria datapack that fixes incorrect incompatibility warnings between the Diagonal Fences/Walls/Windows mods and other blocks.
Lets walls connect diagonally to each other.
Lets glass panes and iron bars connect diagonally to each other.
Nytheria fix that stops Diagonal Walls from processing Aether's aerogel walls, avoiding hundreds of model-baking errors and a long startup delay.
Server-side fix for a vanilla bug (MC-271325) that sends an invalid disconnect packet.
Automatically hides the recipe-viewer window while it isn't being searched.
Standalone version of Dungeons and Taverns' ancient city overhaul, adding more variety to that structure.
Standalone version of Dungeons and Taverns' pillager outpost overhaul, adding more variety to that structure.
Fully replaces woodland mansions with a redesigned Illager manor and adds one new enchantment.
Lets a pair of matching double doors, trapdoors or fence gates be opened together with one click.
The Ender Dragon drops Dragon Scales, used to upgrade netherite gear into dragon armor, tools and weapons.
FancyMenu addon that customizes the game's loading screen.
Adds vanilla-style structures such as taverns, firewatch towers, illager hideouts, Nether keeps and End castles, plus new enchantments.
Nytheria fix for When Dungeons Arise, correcting broken advancement icons and loot tables that stack potions incorrectly.
Adds an exact durability readout to item tooltips.
Adds a set of small decorative blocks and clutter items.
Recolors fire and burn effects to match the source that caused them.
Cuts resource usage while the game window is unfocused or idle in the background.
Lets players open a LAN world to friends over the internet without setting up port forwarding.
Lets you go to bed earlier in the evening, meant for shader packs that make evenings dark early.
Replaces the vanilla anvil with a friendlier one: items stay in it, renaming is free, costs never become too expensive, and name formatting is allowed.
Replaces the enchanting table: items stay in it, all offered enchantments are shown, and you can reroll the offers for lapis and XP.
Small vanilla-style updates for beaches, deserts, snowy biomes, plains and lush caves, with coconut crabs, penguins, squirrels and new woods.
Adds atmospheric visual effects and decorative particles to the world, purely for ambience.
Navrelis' enhanced fork of Effortless Building: build lines, walls, shapes and terrain in one go, with mirror and array modifiers and power levels.
Adds an extra slot for the elytra (shown in the Accessories screen), so it can be worn together with a chestplate.
Lets resource packs use OptiFine-style custom entity models (CEM), so texture packs can give mobs and players custom shapes instead of just new skins.
The pack's recipe and item viewer: search any item and see how to make it, what it is used for, and extra info from EMI plugins.
EMI plugin that shows where to find an enchantment, what it can be applied to and which enchantments it excludes.
EMI plugin that shows chest loot, block drops, mob drops and other loot sources such as fishing.
EMI plugin that shows where and how an ore generates directly inside the recipe viewer.
EMI plugin that adds information about villager professions to the recipe viewer.
EMI plugin that lists status effects and shows detailed information about each one.
Adds a short description of what each enchantment does to its tooltip.
Replaces the Eyes of Ender with 16 different eyes found all over the world; the End portal needs 12 of them.
Resource pack that redesigns boss health bars.
Uses async path-tracing to skip rendering entities and tile entities that are hidden from view, improving frame rate.
Shared library used by other mods.
Lets resource packs assign different sounds to individual entities using the OptiFine/ESF sound-variant format.
Continues Bygone Nether with three large Nether structures, new Nether mobs and gear such as the Cutlass and the Warped Ender Pearl.
Adds Eternal Starlight, a dimension in permanent dusk with its own biomes, bosses, materials and gear, reached through the Portal Ruins.
Lets resource packs use OptiFine's entity texture features, including random and custom mob/player textures and emissive textures.
An add-on for Complementary Shaders that changes its visuals and adds extra settings; it is the patch used in Nytheria's bundled default shader preset.
Adds a small, vanilla-friendly collection of extra structures to discover.
The core Fabric modding API. Almost every Fabric mod in the pack depends on it.
Lets a server or singleplayer world pre-generate chunks around spawn ahead of time.
Adds the Kotlin language runtime so Fabric mods written in Kotlin can run.
Adds falling leaf particles under trees for a more atmospheric autumn-like look.
Chops an entire tree at once when the base log is broken, dropping all its wood immediately.
Redesigns the advancement pop-up toasts to look more polished.
Lets a modpack fully customize Minecraft's menus, such as replacing the title screen background and buttons; Nytheria uses it for its own custom main menu.
A farming and cooking expansion with new crops, a knife and cutting board, cooking pot, skillet, stove, rich soil and many hearty meals.
Speeds up the server list by skipping the slow reverse-DNS lookup for IP-address server entries.
Reduces the lag caused by large numbers of item frames and lets them change color or vanish.
Turns paintings into blocks to render them faster, and allows customizing their model.
Compatibility library that lets mods attach custom data to entities in a shared way.
Reduces Minecraft's memory usage without changing behavior.
Patches a graphics-driver memory leak that can slowly use up video memory during long play sessions.
Brings Forge's and NeoForge's config systems to other mod loaders so ported mods can keep using them.
Lightweight framework library used by the Obscuria Collection of cross-platform mods.
General-purpose utility library used by other mods.
Resource pack that replaces mob textures and adds detailed new animations for them.
Add-on for Fresh Animations that adds extra texture detail.
Add-on for Fresh Animations that adds glowing emissive textures to mobs.
Add-on pack bundling all of Fresh Animations' optional extensions.
Add-on for Fresh Animations that reworks spider textures and animations.
Resource pack that adds new player animations, including animated eyes.
Resource pack that retextures waystones.
Adds mobs from past Minecraft mob votes, such as the Copper Golem, Glare, Moobloom, Tuff Golem, Iceologer and Wildfire.
Adds everyday commands for homes, teleporting and convenience: /sethome, /home, /back, /spawn, /tpa, /rtp, /warp and more.
Shared core library required by the other FTB mods to function.
Runs Nytheria's quest book, The Lamplighter's Chronicle, with chapters, tasks, rewards and progress shared by teams.
Lets server admins create ranks, similar to Discord roles, and manage command permissions per rank.
Lets players form teams, which other FTB mods such as FTB Quests can share progress across.
Hold a key to mine a whole vein of ore, chop connected logs or work several blocks at once.
Adds cross-mod compatibility fixes for the main FTB mods.
Configuration library with automatic GUI generation and client-server config syncing, used by other mods.
Adds three cave biomes with crystals, pink salt and lichen, plus palladium, Sterling armor, spectres and the Berserker boss.
Animation engine library that lets other mods use complex, keyframe-based 3D model animations.
A subtle overhaul of the vanilla Overworld biomes: they keep their character but look and feel richer.
Adds options for controlling how dropped item entities combine, reducing item-drop clutter.
Shared abstraction library used across mod loaders by its author's mods.
Automatically loads data packs and resource packs placed in a global folder into every world, so Nytheria's own datapacks and resource packs don't need to be copied into each save.
Adds Goblin Traders and Vein Goblin Traders, both found in the Overworld, with trades sorted by rarity, including special tuned gear.
Adds vanilla-style furniture in every wood type: chairs, tables, couches, beds, counters, cupboards, shelves, pots, trophies and more.
Adds new hopper variants for building cheaper and smarter item-sorting contraptions.
Shows a horse's actual stats (speed, jump height, health) so players can judge how good it is before taming.
Navrelis' hunger mod: one multiplier scales all food exhaustion. Nytheria ships it at 0.65, so hunger drains 35 % slower.
Library of shared events, helpers and utilities used by other mods.
Resource pack that adds matching icons for Fresh Animations, Xaero's Minimap and Xaero's World Map.
Resource pack that adds a custom icon for Xaero's Minimap and World Map.
Adds new illagers, illager structures in several biomes, the Imbuing Table, and new items such as the Lost Candle and the Horn of Sight.
Speeds up Minecraft's immediate-mode rendering (text, GUI, held items), improving frame rate.
Shows armor durability on the hotbar in a vanilla-friendly way instead of only in the inventory screen.
Adds ten armor sets made from vanilla materials, each with its own set effects.
API library that other mods use to show in-game help or hint messages to players.
Forces villages to generate on flatter terrain instead of on cliffs or uneven ground.
Adds eight Nether biomes and nine hard Nether structures such as the Forbidden Castle, the Sanctum and the Nether Reactor.
Adds lightweight inventory-sorting shortcuts for chests and the player inventory.
The shader loader for Fabric; shader packs are off by default in Nytheria and can be switched on under Video Settings > Shader Packs.
Adds pillager camps and large Bastille fortresses, guarded by new illagers: the Archer, the Legioner and the Skirmisher.
Highlights items in the inventory that were picked up recently.
Lets modpack authors fully disable specific items or features pack-wide.
Adds physics-based motion to dropped items on the ground and improves their rendering.
Buffers raw mouse/keyboard input and polls events on a separate thread to reduce input lag.
Jade add-on that shows relevant information for a wider range of modded entities.
Adds Jade support for several mods that don't include their own Jade integration.
Shows a small panel with information about the block or entity you are looking at.
Platform-agnostic shared library used by JamCore's mods.
Lets players jump over fences instead of being blocked by them.
Configuration library with automatic client-server config syncing, used by other mods.
Recipe-viewer plugin that shows what items are needed to breed each animal.
Recipe-viewer plugin that lists status effects with descriptions of what they do.
Adds a zoom hotkey, with the zoom level adjustable by scrolling the mouse wheel.
A utility mod with magnets, rings, gliders, elevators, sleeping bags, conveyor belts, entangled storage, lassos, trash cans, spikes and XP tools.
General-purpose modding library used by other mods.
Lets a double slab be broken one half at a time instead of the whole block at once.
Shared library used by Keksuccino's mods, including FancyMenu.
Speeds up world loading by no longer loading the spawn chunks when a world starts.
Adds eight tough bosses with their own structures and gear across the Overworld, Nether and End. It runs through the Sporran compatibility layer.
Fixes a cause of lag from large numbers of dropped item entities.
Keeps the food and experience bars visible while riding a horse instead of hiding them.
Makes leaves decay quickly and efficiently after a tree is cut down, avoiding floating leaf lag.
Tweaks mob despawn rules to prevent mobs from accidentally becoming permanent, improving performance over time.
Adds compatibility patches between the Let's Do mods and many other mods in the pack.
Adds EMI recipe-viewer entries for items and recipes added by the Let's Do mods.
Let's Do Bakery: bake breads, cakes, cupcakes, cookies, tarts and jams, and display them in a bakery shop.
Adds beach-themed decoration and drinks, from sandcastles to beach furniture and cocktails, for building a relaxed seaside spot.
Let's Do Candlelight: fine-dining dishes, cooking pots and pans, dining furniture, table settings and typewriters for letters.
A farming and cooking expansion with new crops, wild crops, farm animals' feed and a set of kitchen stations for cooking, roasting, baking and mincing.
Adds a large set of new furniture blocks for decorating builds.
Adds tea plants, herbs and coffee, plus kettles and a brewing cauldron for teas, coffee and herbal flasks with their own effects.
Let's Do Meadow: cheese making, alpine animals and villagers, new structures in meadow biomes, and a rustic pine building set.
Adds grapes, apple and cherry trees, and a full winemaking chain from grape juice to aged wine.
Adds new wildlife such as squirrels and deer, plus a bounty board with challenges and rewards.
A library by L_Ender that Cataclysm needs; nothing to do for players.
A broad general-purpose optimization mod that speeds up game logic across many systems without changing behavior.
Library that adds extra worldgen configurability and compatibility features used by other mods.
Makes tag loading more forgiving, so a broken or missing tag entry from one mod does not break the whole tag.
Gives every player their own loot from structure chests, barrels, shulker boxes and chest minecarts, with built-in loot integration for structure mods.
Adds bridge blocks, bridge stairs and railings in many materials for crossing rivers, ravines and roads.
Adds dozens of new door styles, from vanilla-matching designs to unique modern doors, for more building variety.
Adds matching fences, walls, and gates in vanilla-style wood and stone variants for fencing off builds.
Adds chairs, wardrobes, drawers, tables, and desks for furnishing interiors.
Adds street lamps, lanterns, and other decorative light sources for brighter, more detailed builds.
Adds over 90 new paintings for decorating walls.
Adds vanilla-style path and paving blocks for roads, plazas, and garden walkways.
Adds proper sloped roof blocks so builds can have real roofs instead of stacked stairs.
Adds extra stair variants plus handrails and balcony blocks for staircases and balconies.
Adds trapdoors in every plank variation plus a few new trapdoor styles.
Adds windows, mosaic glass, blinds, and arrow slits for more detailed walls.
Adds a stronger torch that pushes back hostile mob spawns over a much larger radius than a normal torch.
Shared client-side library required by masa's utility mods.
Nytheria's custom interface resource pack: a merged, recolored edit of Mandala's GUI packs that gives menus and inventory screens their own look.
Fixes a long-standing vanilla bug (MC-17876) that could reset a player's health bar to 20 after a restart when their maximum health was boosted above vanilla.
Adds new medieval-themed structures such as forts, houses, and towers to explore across the Overworld.
Adds Medieval Buildings-style structures to the End dimension.
Adds Medieval Buildings-style structures to the Nether.
OpenAL-based library that plays custom background music for other mods.
Checks the memory allocated to the game on launch and warns if it is too low to run the pack well.
Lets the anvil combine enchantments that normally exclude each other.
Adds a variety of vanilla-style structures, mobs, and loot to the End dimension.
Lightweight configuration library that gives other mods in-game config screens and commands.
Shows a tool's mining speed on its tooltip so pickaxes, axes, and shovels can be compared at a glance.
A small grab-bag of quality-of-life tweaks and additions.
Adds a list of active mixins to crash reports, helping pack maintainers diagnose crashes faster.
Adds a stationary, invincible target dummy you can hit to test weapon damage and combos.
Adds a variety of vanilla-style structures, mobs, and loot to the Nether.
Navrelis' compact automatic mob farms: a Mob Masher whose kills count as player kills, fans, conveyors, spikes, an item and XP vacuum hopper and liquid-XP tanks.
Adds a Mods screen listing every installed mod with its description, and gives quick access to mod config screens.
Removes small rendering gaps that sometimes appear between the parts of block and item models.
Bundles many performance and memory fixes that speed up game startup and world loading.
Shared library used by the Moog's structure mods (MNS, MES, MSS, MVS) to generate their structures.
Shared library by MehVahdJukaar used by several mods in the pack for dynamic assets, data-driven trades, and map markers.
Improves frame rates by culling more hidden blocks, entities, and particles from rendering.
Adds quick mouse actions for inventory screens: drag to move whole stacks, or spread items across a row with a click.
Adds over 400 furniture blocks for kitchens, bathrooms, bedrooms and gardens, with working appliances, electricity and a mail system.
Shared library used by IMB11 and Cassian's mods.
Adds structures made with vanilla blocks and entities floating high in the sky, with loot, enemies, and villagers.
Adds well over 100 small and medium vanilla-style structures to the Overworld, with loot, mobs or villagers.
A compass that searches for any biome, including modded ones, and shows its coordinates and distance.
Utility library used by ElocinDev's mods.
Ensures Nether portals link back to the correct destination when travelling back and forth in multiplayer.
Prevents the client from disconnecting when it receives a malformed network packet, avoiding needless crashes.
Strips the cryptographic signatures from chat messages so they cannot be used for Mojang's chat reporting system, and removes the report option.
Removes the vanilla level cap of 255 on enchantments applied through commands or other mods.
Removes the chat-report button from the multiplayer pause menu.
Optimizes world generation so new chunks load and generate faster.
Adds and improves character animations when playing in third-person view.
Removes Minecraft's built-in recipe book to reduce memory use and loading time, since the pack's recipe viewer covers the same job.
Reshapes the End with new terrain and biomes such as Crystal Peaks, Shadowlands and Void Barrens, and raises the End's height.
Nytheria's own tuning for the True Ending dragon fight overhaul: fixes the Ender Dragon's health and removes an extra loading chat message.
Nytheria fix that corrects malformed default recipe entries EMI shows for Farmer's Delight items.
Nytheria compatibility datapack: KleeSlabs' Vinery support without the loam slab.
Nytheria datapack with the story data for the Lamplighter story that QuestBridge runs.
Nytheria resource pack with the language file and assets for the Lamplighter story that QuestBridge runs.
Nytheria's own colour theme and shader assets for the FTB Quests book.
Nytheria resource pack with small fixes, for example a typo in the Dusty Decorations nautilus wind chime animation.
Nytheria fixes that correct biome tags used for placing Medieval Buildings and Towns & Towers structures, and adjust the End Castle portal template pool.
Navrelis' anvil feature: move the enchantments of an item onto a book, and get the item back.
Client-side dynamic lights: held items, dropped items and entities that emit light illuminate their surroundings, without any server support.
Navrelis' Omni Hopper: a faster hopper that can take items from any side and push them to any other side.
Navrelis' optimised fork of Tom's Simple Storage (version 5): connect chests into one network and use them from a searchable terminal.
A profiling tool that shows what is causing lag in your world, such as busy chunks or entities.
Adds more than 50 Overworld biomes with new trees, plants and blocks, from Black Forest and Jacaranda Jungle to Howling Peaks and the Dead Sea.
A library that lets other mods define custom, structure-based trees; used by several of the pack's world-generation mods.
Navrelis' fork of Open Parties and Claims with a Team Claims layer: party members share claims, and a party keeps its territory when someone leaves.
Expands the health and armor bars beyond vanilla's 10-icon limit so high values stay compact and readable.
Shared library used by several client-side mods for UI and configuration.
Optimizes particle rendering and lets you configure or disable particle types that hurt performance.
Replaces vanilla status-effect particles with unique, textured versions for every potion effect.
Adds many hand-crafted ambient particle effects to enhance the feel of the world.
Lets pack authors drop global data packs into a folder and have them load automatically, without players enabling anything manually.
Shows a small notification for everything you pick up, so items grabbed off-screen do not go unnoticed.
Cross-platform library based on Architectury that lets mods access Forge and Fabric APIs through one interface.
Per-player difficulty scaling from active play time, kills and gear. It runs on the server and is optional on clients.
Lightweight library that lets other mods animate the player model.
Navrelis' key binding mod: several mods can share one key and either all react or a radial wheel lets you pick. It also delivers the pack's default settings and key bindings.
Lets you choose which result to craft when a recipe would otherwise conflict with another mod's recipe for the same shape.
Lets resource packs add custom ambient sounds, particles, and biome effects without needing a separate mod.
Replaces the single vanilla footstep sound with surface-specific footstep and movement sounds.
Brings the Prickle JSON-based configuration format to Minecraft, used by other mods for their config files.
Adds extra attribute types that other mods can use to modify player and mob stats.
Shared library required by Fuzs' mods in the pack.
Navrelis' server-side companion for FTB Quests: it turns real actions into custom quest tasks, offers flexible quest requirements and tools for writing quests.
Improves the FTB Quests kill task so kills are tracked and shared more reliably between players.
Fixes loot-table enchant functions that could apply unwanted enchantments to items.
Adds a pen for drawing thin redstone tracks on walls and ceilings, plus redstone relays and a logic controller block.
Replaces Sodium's video options screen with a reorganized, easier-to-navigate layout.
Adds biome-themed versions of vanilla structures, such as jungle fortresses, biome mansions, mineshafts, outposts, pyramids, igloos and monuments.
Keeps important resource packs always active and cleans up clutter in the resource pack selection screen.
Configuration library used by Team Resourceful's mods.
Shared library used by Team Resourceful's mods.
Lets you right-click a fully grown crop with a hoe to harvest it and instantly replant the same crop, without breaking the block.
Lets you sneak to toggle the visibility of item frames, hiding the frame while keeping the item on display.
The Dragon Fight mod: makes the Ender Dragon fight harder with crystal respawns, extra mobs, lightning, anti-flight and explosion immunity.
Adds a sawmill block for quickly cutting wood into stairs, slabs, and other shapes without a crafting grid.
Rewrites Minecraft's light engine to fix lighting performance issues and lighting errors.
Library that adds search bars with autocomplete to other mods' screens, such as config menus.
Adds a server browser to the multiplayer screen to make finding modpack servers easier.
Optimizes the Minecraft server to reduce lag and improve tick performance.
Shared code library used across OctoStudios' mods.
Shows the contents of a shulker box in its tooltip when you hover over it, without having to open it.
Fixes a vanilla bug (MC-119599) that generated incorrect snow layers on top of tree leaves.
Adds proximity voice chat: nearby players hear you, and groups let you talk across the world.
Adds many weapon types in iron, gold, diamond, netherite and runic versions, plus unique weapons with special powers found as loot.
Renders modern, standalone tooltips for Simply mod items and, optionally, for other vanilla and modded items.
Lets you sit down on slabs and stairs.
Fixes skeleton AI so they stay focused on you and shoot faster the closer you get, instead of awkwardly strafing away.
Renders the second, outer layer of player skins in 3D instead of flat on top of the model.
Makes farmer villagers smarter about replanting crops, so their farms stay tended instead of getting trampled bare.
Makes snow more natural: snow covers plants, fences and slabs, piles up in layers during snowstorms and melts again.
A replacement rendering engine that raises frame rates, reduces stutter and fixes several vanilla graphics issues.
Adds extra graphics and gameplay options to Sodium's video settings that Sodium itself does not include.
Adds vanilla-like block variations for more detailed and varied builds.
Adds chimney blocks that produce smoke, working as a decorative alternative to campfires.
Adds backpacks in six tiers with upgrade slots for pickup, magnet, filtering, feeding, smelting, crafting, tool swapping and much more.
Shared functionality library required by Sophisticated Storage and Sophisticated Backpacks.
Adds upgradeable chests, barrels, limited barrels and shulker boxes with tiers and the same upgrade system as the backpacks.
A profiler for client and server that shows what uses CPU time and memory, useful when looking for the cause of lag.
Spreads structures further apart across the world so exploring for them feels less crowded.
Navrelis' compatibility layer (a Kilt fork) that lets Nytheria run NeoForge mods on Fabric.
Navrelis' small helper: identical enchanted books stack to 16, and anvil and grindstone use one book of a stack at a time.
Adds small bars to the status effects overlay and inventory screen showing how much time is left on each effect.
A maintained fork of Stellar View: a detailed night sky that keeps the vanilla feel, with a vanilla-like moon cycle and automatic hand-over of the sky to Iris shader packs.
Adds vanilla stone types in many extra variations - bricks, tiles, pillars, and more - for building.
Adds atmospheric structures with small stories: ruins in many biomes, an old manor, a graveyard, outcast villagers, camps, a chapel and a fire tower.
An add-on for Structory that adds immersive, biome-themed towers to the world.
Shared utility library used by other structure mods.
Adds many small ambient particle and sound details around the world to make it feel more alive.
Configuration library that makes it easier for other mods to store and manage settings.
Adds many functional vanilla-style blocks and items: signposts, notice boards, jars, safes, sconces, flags, faucets, spring launchers, slingshots and more.
Library that lets multiple biome mods add and blend their biomes into world generation without conflicting.
Reshapes the Overworld with nearly 100 biomes, including cave biomes and floating Skylands, using only vanilla blocks.
Library that lets other mods use user-friendly text placeholders for formatted, dynamic messages.
Adds the Aether, a dimension of floating islands with its own materials, moas, accessories, three dungeons and three bosses.
Adds the Twilight Forest, a dimension of enchanted woodland with 22 biomes, 21 structures and 8 bosses, entered through a flower-ringed pool of water.
Makes stealing items from villagers or village chests risky, adding consequences for getting caught.
Fixes, a faster start-up and better in-game performance for the mods in the Nytheria pack. Every fix has its own switch and stays idle when its target mod is not installed.
Turns fishing into a hobby: dozens of new fish, a fishing minigame, custom rods, bait, lava fishing, crates and a fishing journal.
Shared library required by iMeeTake's mods.
Lets you enable or disable individual enchantments on an item without removing them.
Disables the vanilla 'moved too quickly' kick, which can otherwise trigger from lag or fast movement mods in multiplayer.
Adds more than 50 new villages, pillager outposts and ships in many regional building styles.
An older accessory-slot library that some mods in the pack still use; in Nytheria its slots are shown in the Accessories screen.
Reworks the Ender Dragon fight with dive attacks, chained fireballs, a laser, phantom-guarded crystal cages and a final mid-air phase.
Shared library required by Txni's mods.
Lets you place carpets, and some other thin blocks, underneath other blocks instead of only on top.
Navrelis' shared map: every explored tile of Xaero's World Map is merged on the server and sent to all players.
Lets bone meal grow any plant that can grow, removing vanilla's arbitrary restrictions on what bone meal can speed up.
Library providing an animation engine and other helper code for other mods.
Backports a range of newer vanilla Minecraft blocks, mobs, and world-generation features to this version, with each feature toggleable.
Adds four biome variants of zombies and skeletons (Gelid, Thicket, Verdant and Murk) and better spawning for Strays, Husks and Bogged.
Improves server performance specifically for worlds with many players online at once.
Library that lets other mods add new villager professions, trades, and biome-specific villager types.
Gives every villager and villager-like mob its own name, shown alongside its profession in the trade screen.
Adds hostile settlements as a dark counterpart to villages; currently the Witch Village in swamps and mangrove swamps.
Keeps items visible inside the crafting table grid and renders them on top of the block instead of hiding them in the UI only.
Adds small visual improvements through a handful of new particle effects.
Adds splashes and boat wakes while moving through water, for more believable swimming and boating.
Adds waystones and other teleport blocks and items: activate waystones as you explore, then travel between them for experience.
Shows whether other players are typing, in a menu, or idle, with a small in-game icon above their head.
Adds large, dangerous structures such as fortresses, palaces, mines, towers, airships and ships, with many enemies and good loot.
An add-on for When Dungeons Arise that adds derelict, hostile ships lost at sea.
Adds robins, ice skates, and hats and scarves that give snow golems new abilities.
Navrelis' remastered WorldWeaver: the world-generation library that sets up Nytheria's BetterX world type for the Nether and the End.
Navrelis' fix for the Xaero radar and map icons: players show their own skin head, and modded mobs get real icons instead of dots.
Adds a minimap with nearby terrain, players, mobs and items, plus waypoints and a death waypoint.
Adds a full-screen world map that fills in as you explore and works with Xaero's Minimap waypoints and claims.
Disables the 'Experimental Settings' warning popup that otherwise appears every time you create or load a world.
A builder-based configuration library used by other mods to build their in-game settings screens.
When you die, your items and experience are stored in a grave at your death spot, which you can open to get everything back.
Shared API library required by all of YUNG's mods in the pack.
Replaces vanilla cave carving with larger, more varied cave systems and adds giant water and lava regions at the bottom of the world.
Redesigns desert temples with new layouts, traps, and loot rooms.
Redesigns vanilla dungeons into small, varied underground complexes with better loot and layouts.
Rebuilds the End's main island with a central bell tower, new obsidian pillars, gateways and exit portal; the dragon appears when you approach the tower.
Redesigns jungle temples with new layouts, traps, and loot rooms.
Overhauls abandoned mineshafts with biome-specific themes, new layouts, and improved loot.
Redesigns Nether fortresses with new layouts and loot rooms.
Redesigns ocean monuments with new layouts and loot rooms.
Redesigns strongholds into large, varied complexes with many room types and more loot.
Adds new and improved witch huts to swamps.
Adds naturally occurring bridges scattered throughout the world.
Adds new vanilla-style cave biomes and underground content on top of the overhauled cave generation.
Adds extra small structures and vanilla-plus content scattered throughout the world.
Small tweaks that make browsing inventory and other menus faster and easier.
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Browse by category
- World Generation & Biomes13Terrain, biomes, trees and rivers that reshape the Overworld and the other vanilla dimensions.
- Dimensions8Whole new worlds to travel to, each with its own terrain, creatures and loot.
- Structures & Dungeons36Ruins, villages, towers and dungeons scattered across the world, many of them with loot worth the detour.
- Mobs & Bosses16New creatures, tougher enemies and boss fights, plus changes to how existing mobs behave.
- Combat & Weapons4Weapons and the way fighting feels: swing arcs, combos, reach and new weapon types.
- Armor, Gear & Accessories8Armor sets, trinkets and equipment slots that let you build your character around your play style.
- Magic & Enchanting6Enchantments, anvils and everything that makes enchanting clearer and more flexible.
- Farming, Food & Cooking12Crops, kitchens, drinks and recipes for the slower, cozier side of the pack.
- Building & Decoration34Blocks, furniture and building helpers for making your base look the way you want.
- Storage & Logistics3Backpacks, storage blocks, hoppers and sorting helpers to keep your items under control.
- Tools & Quality of Life41Small helpers that remove busywork: vein mining, graves, tweaks and convenience features.
- Exploration & Navigation4Maps, waypoints, waystones and other ways to find your way around a very large world.
- Quests & Progression3The quest book and the mods that shape how you progress through the pack.
- Multiplayer & Social10Voice chat, claims, parties, homes and teleports for playing together.
- Atmosphere & Sound8Ambient sounds, weather, particles and lighting that make the world feel alive.
- Visuals, Animation & Camera18Animations, camera tweaks and visual polish for players, mobs and items.
- UI & HUD28Menus, overlays, tooltips and HUD elements.
- Recipes & Information13Recipe viewers and in-game information about items, blocks and mobs.
- Performance33Mods that make the game run faster, load quicker and use less memory.
- Libraries & APIs83Shared code other mods need to run. You rarely notice them, but the pack would not start without them.
- Resource Packs10Resource packs shipped with the pack: textures, animations and interface styling.
- Shaders5Optional shader packs for dramatic lighting. They are off by default.
- Made for Nytheria35Mods, data packs and resource packs made specifically for Nytheria.