Mod category · 33 entries
Performance
Mods that make the game run faster, load quicker and use less memory.
Reimplements redstone dust updates more efficiently, reducing lag from large redstone contraptions without changing their behavior.
Client-side optimization mod that targets general game logic rather than rendering, reducing overall CPU load.
Widens and speeds up the blending of biome colors (grass, foliage, water), giving smoother color transitions between biomes at a lower performance cost.
Optimizes how chunk data is packaged and sent to players, reducing network and server load.
Merges nearby experience orbs into a single orb, reducing lag and cutting down on entity clutter.
Improves how chunks are generated and loaded, reducing world-generation stutter.
Cuts resource usage while the game window is unfocused or idle in the background.
Uses async path-tracing to skip rendering entities and tile entities that are hidden from view, improving frame rate.
Reduces the lag caused by large numbers of item frames and lets them change color or vanish.
Turns paintings into blocks to render them faster, and allows customizing their model.
Reduces Minecraft's memory usage without changing behavior.
Patches a graphics-driver memory leak that can slowly use up video memory during long play sessions.
Speeds up Minecraft's immediate-mode rendering (text, GUI, held items), improving frame rate.
Buffers raw mouse/keyboard input and polls events on a separate thread to reduce input lag.
Speeds up world loading by no longer loading the spawn chunks when a world starts.
Fixes a cause of lag from large numbers of dropped item entities.
Makes leaves decay quickly and efficiently after a tree is cut down, avoiding floating leaf lag.
Tweaks mob despawn rules to prevent mobs from accidentally becoming permanent, improving performance over time.
A broad general-purpose optimization mod that speeds up game logic across many systems without changing behavior.
Checks the memory allocated to the game on launch and warns if it is too low to run the pack well.
Bundles many performance and memory fixes that speed up game startup and world loading.
Improves frame rates by culling more hidden blocks, entities, and particles from rendering.
Optimizes world generation so new chunks load and generate faster.
Removes Minecraft's built-in recipe book to reduce memory use and loading time, since the pack's recipe viewer covers the same job.
A profiling tool that shows what is causing lag in your world, such as busy chunks or entities.
Optimizes particle rendering and lets you configure or disable particle types that hurt performance.
Replaces Sodium's video options screen with a reorganized, easier-to-navigate layout.
Rewrites Minecraft's light engine to fix lighting performance issues and lighting errors.
Optimizes the Minecraft server to reduce lag and improve tick performance.
A replacement rendering engine that raises frame rates, reduces stutter and fixes several vanilla graphics issues.
Adds extra graphics and gameplay options to Sodium's video settings that Sodium itself does not include.
A profiler for client and server that shows what uses CPU time and memory, useful when looking for the cause of lag.
Improves server performance specifically for worlds with many players online at once.