World
Structure Mods A-Z
Every structure mod in Nytheria in alphabetical order - how many structures each defines and can place, in which dimensions, what the pack switches off, and the tools that space and toggle structures.
Nytheria gets its structures from 54 jars with 51 mod namespaces, plus vanilla. This page is part of Structures & Dungeons and lists each set in alphabetical order with its counts, the dimensions it places in and what the pack changes. For the overall picture and the biggest sets, start on the hub page.
How to read this page#
- Definitions is the number of structures the mod defines (variants count separately). Placeable is how many of them a fresh world of this pack can place. Off is how many the pack switches off by config. The remaining difference is structures that no structure set uses or whose biomes are not in the pack.
- Dimensions lists the placeable structures per dimension. A structure whose biomes belong to two dimensions is counted in both, so these figures can add up to more than the Placeable column.
- What it adds summarises the mod's own description in the wiki's own words unless the pack's facts say something more specific.
- The table is sorted A-Z by mod name. The total is 993 definitions and 952 placeable structures.
The A-Z table#
| Mod | Defined | Placeable | Off | Dimensions | What it adds |
|---|---|---|---|---|---|
| 1 | 1 | 0 | Overworld 1 | Bridges across rivers | |
| 106 | 106 | 0 | Overworld 74, End 16, Nether 16 | Houses, castles, temples and hidden treasures that fit their biome | |
| 8 | 8 | 0 | Overworld 8 | More structures for the world, delivered as a data pack | |
| 1 | 1 | 0 | The Aether 1 | Temples and villages in the Aether sky | |
| 35 | 35 | 0 | Astral 34, Overworld 1 | The structures of the Astral Dimension and Setback (runs through Sporran) | |
| 1 | 1 | 0 | Overworld 1 | A bakery | |
| 8 | 8 | 0 | End 8 | End structures such as the eternal portal and a village | |
| 10 | 10 | 0 | Nether 10 | Nether structures of the BetterX Nether | |
| 4 | 4 | 0 | Overworld 2, Nether 1, End 1 | Boss structures: Lich tower, Void Blossom cave, Gauntlet arena, Obsidilith arena | |
| 1 | 1 | 0 | Otherside 1 | The Ancient Temple in the Otherside | |
| 96 | 93 | 3 | Overworld 76, Nether 14, End 3 | Dungeons, taverns and other structures; the pack's three D&T villages are off | |
| 1 | 1 | 0 | Overworld 1 | One structure | |
| 3 | 3 | 0 | Nether 3 | New Nether adventures; a continuation of Bygone Nether | |
| 8 | 8 | 0 | Overworld 5, Eternal Starlight 3 | Structures in the Overworld (the Portal Ruins) and in the dimension | |
| 23 | 23 | 0 | Overworld 21, Nether 1, End 1 | Simple, vanilla-friendly structures | |
| 4 | 4 | 0 | Overworld 3, Nether 1 | Includes the Nether citadel where the Wildfire spawns | |
| 2 | 2 | 0 | Overworld 2 | Two structures | |
| 5 | 5 | 0 | Overworld 5 | Illager structures, such as the fort | |
| 5 | 5 | 0 | Overworld 5 | Five small village variants; placed by code, not by structure sets | |
| 9 | 9 | 0 | Nether 9 | Nether complexes; its fortress and bastion placement replaces vanilla's | |
| 2 | 2 | 0 | Overworld 2 | Pillager camps and fortresses | |
| 15 | 15 | 0 | Overworld 12, Nether 2, Otherside 1, End 1 | Boss structures such as the Burning Arena and the Sunken City (runs through Sporran) | |
| 5 | 5 | 0 | Overworld 5 | Mountain pasture structures | |
| 5 | 5 | 0 | Overworld 5 | Medieval buildings | |
| 5 | 5 | 0 | End 5 | Medieval buildings for the End | |
| 5 | 5 | 0 | Nether 5 | Medieval buildings for the Nether | |
| 25 | 25 | 0 | End 25 | Vanilla-style End structures with mobs and loot | |
| 52 | 52 | 0 | Nether 52 | Vanilla-block Nether structures with loot and enemies | |
| 35 | 35 | 0 | Overworld 35 | Vanilla-block structures with loot, enemies and villagers | |
| 130 | 130 | 0 | Overworld 127, Nether 3 | The biggest set in the pack: 130 buildings | |
| 2 | 2 | 0 | End 2 | End structures; its End city spacing is 26 / 18 | |
| 18 | 18 | 0 | Overworld 18 | 18 structures | |
| 107 | 87 | 20 | Overworld 56, Nether 25, End 6, Otherside 1 | More variations of vanilla structures; 20 definitions are off | |
| 15 | 15 | 0 | Overworld 15 | Atmospheric structures with light lore | |
| 21 | 21 | 0 | Overworld 17, Nether 3, End 1 | Biome-themed towers | |
| 2 | 2 | 0 | Overworld 2 | Road signs and galleons, placed by code | |
| 28 | 26 | 0 | Overworld 26 | Mage towers, fortified villages and more; 2 definitions are not used by any set | |
| 60 | 55 | 0 | Overworld 55 | Villages, pillager outposts and ships in several styles; 5 styles need biomes not in the pack | |
| 21 | 20 | 0 | Twilight Forest 20 | The forest's structures and boss lairs; the mushroom tower has no set | |
| 1 | 1 | 0 | Overworld 1 | A pillager-themed structure | |
| 40 | 38 | 0 | Overworld 37, End 4 | Large roguelike dungeons; 2 definitions are not used by any set | |
| 5 | 5 | 0 | Overworld 5 | Ships lost at sea | |
| 1 | 1 | 0 | Overworld 1 | Replaces the vanilla desert pyramid | |
| 5 | 5 | 0 | Overworld 4, Nether 1 | Redesigned dungeons; vanilla monster rooms are removed | |
| 1 | 1 | 0 | Overworld 1 | Replaces the vanilla jungle pyramid | |
| 13 | 13 | 0 | Overworld 13 | Replaces the vanilla mineshafts | |
| 1 | 1 | 0 | Nether 1 | Replaces the vanilla Nether fortress | |
| 1 | 1 | 0 | Overworld 1 | Replaces the vanilla ocean monument | |
| 1 | 1 | 0 | Overworld 1 | Replaces the vanilla stronghold | |
| 2 | 2 | 0 | Overworld 2 | Replaces the vanilla witch hut | |
| Vanilla Minecraft 1.21.1 | 34 | 26 | 8 | Overworld 22, Nether 3, End 1, Astral 1 | The 8 off are the ones the YUNG's mods replace |
Two mods,
YUNG's Bridges (Fabric) and
YUNG's Extras (Fabric), add small features and wild structures but no structure definitions of their own, so they are not in the table. The vanilla row is shown last. Dungeons and Taverns also has three overhaul jars (
DnT Ancient City Overhaul,
DnT Pillager Outpost Overhaul and
DnT Woodland Mansion Overhaul) that override vanilla data; the mansion replacement counts in the Dungeons and Taverns row above.
What the pack switches off#
31 definitions are switched off by config. The rest of the list is about toggles that matter to players.
| Source | What is off | How |
|---|---|---|
| YUNG's Better Desert Temples | Vanilla desert pyramid | disableVanillaPyramids true |
| YUNG's Better Jungle Temples | Vanilla jungle pyramid | disableVanillaJungleTemples true |
| YUNG's Better Mineshafts | Vanilla mineshaft and mesa mineshaft | disableVanillaMineshafts true |
| YUNG's Better Nether Fortresses | Vanilla Nether fortress | disableVanillaFortresses true |
| YUNG's Better Ocean Monuments | Vanilla ocean monument | disableVanillaMonuments true |
| YUNG's Better Witch Huts | Vanilla swamp hut | disableVanillaWitchHuts true |
| YUNG's Better Strongholds | Vanilla stronghold | Always on, no config key |
| Repurposed Structures | 11 Overworld outposts, 7 Overworld villages, Nether and End strongholds | Cristel Lib toggles set to false |
| Dungeons and Taverns | Birch, jungle and swamp villages | Cristel Lib toggles set to false |
Repurposed Structures keeps its mineshafts, mansions, ruins, temples, pyramids, igloos, cities and ancient cities. Its villages for bamboo, cherry, dark forest and mountain biomes, plus the mushroom and Nether villages, stay on. In all, 23 Cristel Lib toggles are false; all other structure toggles in the pack are true, including all 60 of Towns and Towers.
Tools that space and toggle structures#
| Tool | What it does | Pack setting |
|---|---|---|
| Writes and applies per-mod structure toggle and spacing files for 52 mods | Spacing equals each mod's defaults; 23 toggles off | |
| Spreads all structures apart by a factor | Factor 1.0; woodland mansions x2 | |
| Structure search and spacing modifier | Modifier 1.0; minimum distance 32 blocks; fast lookup on; automatic biome compatibility off | |
| Frequency multipliers for the four Moog's mods | Multiplier 1.0, no per-mod entries, nothing disabled; Moog's Nether fortress replacement off | |
| Places villages on flat terrain | Small villages on |
Structure Essentials has these search values in the pack: locate radius 110, map radius 40, global radius 70 and a search timeout of 30.
Code-placed structures#
Seven definitions are not listed in any structure set but are placed by code, and the pack counts them as placeable. They are Improved Village Placement's five small villages (desert, plains, savanna, snowy, taiga), and two Supplementaries structures: the galleon and the road sign. The road sign and two small villages (plains and savanna) were seen in generated chunks; the galleon was not seen.
Not placeable#
Five definitions that no structure set references: Dungeons Arise's giant mushroom and mining system, Terralith's underground witch hut and underground cabin, and the Twilight Forest's mushroom tower. Five more, the Towns and Towers "exclusive" village and outpost styles (Nilotic, Rustic, Piglin), need biomes from other worldgen mods that this pack does not contain. Both groups are counted as definitions but not as placeable structures.
Notes#
- Counts are read from the pack's data and config files. The game was not launched for them, and Cristel Lib applies the toggles at run time, so the toggles were checked against generated test worlds rather than a log: none of the 31 switched-off structures appeared among 154 distinct structure ids seen there.
- Which Dungeons and Taverns jar wins where two define the same vanilla set (for example the woodland mansion) depends on load order; the counts use unique ids and are not affected, but spacing is.
- Towns and Towers: the outpost separation in the pack's config (24) differs from the jar default (12). Which value the mod applies is not confirmed.
- Variants are not unique landmarks. Many structures are versions of one design by biome, wood or size, so 952 does not mean 952 different buildings.
See also#
- Structures & Dungeons - the hub with the overall numbers and boss lairs.
- Per-Player Loot (Lootr Remastered) - the loot inside these structures.
- World Generation - how biome and structure mods fit together.
- Biomes - the biomes each structure can use.
- Dimensions - what structures you meet where.