Nytheria gets its structures from 54 jars with 51 mod namespaces, plus vanilla. This page is part of Structures & Dungeons and lists each set in alphabetical order with its counts, the dimensions it places in and what the pack changes. For the overall picture and the biggest sets, start on the hub page.

How to read this page#

  • Definitions is the number of structures the mod defines (variants count separately). Placeable is how many of them a fresh world of this pack can place. Off is how many the pack switches off by config. The remaining difference is structures that no structure set uses or whose biomes are not in the pack.
  • Dimensions lists the placeable structures per dimension. A structure whose biomes belong to two dimensions is counted in both, so these figures can add up to more than the Placeable column.
  • What it adds summarises the mod's own description in the wiki's own words unless the pack's facts say something more specific.
  • The table is sorted A-Z by mod name. The total is 993 definitions and 952 placeable structures.

The A-Z table#

ModDefinedPlaceableOffDimensionsWhat it adds
Abridged110Overworld 1Bridges across rivers
AdoraBuild: Structures1061060Overworld 74, End 16, Nether 16Houses, castles, temples and hidden treasures that fit their biome
Adventure Dungeons880Overworld 8More structures for the world, delivered as a data pack
Aether Villages110The Aether 1Temples and villages in the Aether sky
Astral Dimension35350Astral 34, Overworld 1The structures of the Astral Dimension and Setback (runs through Sporran)
[Let's Do] Bakery110Overworld 1A bakery
BetterEnd: Remastered880End 8End structures such as the eternal portal and a village
BetterNether: Remastered10100Nether 10Nether structures of the BetterX Nether
Bosses of Mass Destruction440Overworld 2, Nether 1, End 1Boss structures: Lich tower, Void Blossom cave, Gauntlet arena, Obsidilith arena
Deeper and Darker110Otherside 1The Ancient Temple in the Otherside
Dungeons and Taverns96933Overworld 76, Nether 14, End 3Dungeons, taverns and other structures; the pack's three D&T villages are off
Ecologics110Overworld 1One structure
Eternal Nether330Nether 3New Nether adventures; a continuation of Bygone Nether
Eternal Starlight880Overworld 5, Eternal Starlight 3Structures in the Overworld (the Portal Ruins) and in the dimension
Explorify – Dungeons & Structures23230Overworld 21, Nether 1, End 1Simple, vanilla-friendly structures
Friends&Foes (Fabric/Quilt)440Overworld 3, Nether 1Includes the Nether citadel where the Wildfire spawns
Galosphere220Overworld 2Two structures
Illager Invasion550Overworld 5Illager structures, such as the fort
Improved Village Placement550Overworld 5Five small village variants; placed by code, not by structure sets
Incendium990Nether 9Nether complexes; its fortress and bastion placement replaces vanilla's
It Takes a Pillage Continuation220Overworld 2Pillager camps and fortresses
L_Ender's Cataclysm15150Overworld 12, Nether 2, Otherside 1, End 1Boss structures such as the Burning Arena and the Sunken City (runs through Sporran)
[Let's Do] Meadow550Overworld 5Mountain pasture structures
Medieval Buildings - New Structures!550Overworld 5Medieval buildings
Medieval Buildings [End Edition]550End 5Medieval buildings for the End
Medieval Buildings [Nether Edition]550Nether 5Medieval buildings for the Nether
MES - Moog's End Structures25250End 25Vanilla-style End structures with mobs and loot
MNS - Moog's Nether Structures52520Nether 52Vanilla-block Nether structures with loot and enemies
MSS - Moog's Soaring Structures35350Overworld 35Vanilla-block structures with loot, enemies and villagers
MVS - Moog's Voyager Structures1301300Overworld 127, Nether 3The biggest set in the pack: 130 buildings
Nullscape220End 2End structures; its End city spacing is 26 / 18
Oh The Biomes We've Gone18180Overworld 1818 structures
Repurposed Structures (Fabric)1078720Overworld 56, Nether 25, End 6, Otherside 1More variations of vanilla structures; 20 definitions are off
Structory15150Overworld 15Atmospheric structures with light lore
Structory: Towers21210Overworld 17, Nether 3, End 1Biome-themed towers
Supplementaries220Overworld 2Road signs and galleons, placed by code
Terralith28260Overworld 26Mage towers, fortified villages and more; 2 definitions are not used by any set
Towns and Towers60550Overworld 55Villages, pillager outposts and ships in several styles; 5 styles need biomes not in the pack
The Twilight Forest21200Twilight Forest 20The forest's structures and boss lairs; the mushroom tower has no set
Villages&Pillages110Overworld 1A pillager-themed structure
When Dungeons Arise - Fabric!40380Overworld 37, End 4Large roguelike dungeons; 2 definitions are not used by any set
When Dungeons Arise - Seven Seas550Overworld 5Ships lost at sea
YUNG's Better Desert Temples (Fabric)110Overworld 1Replaces the vanilla desert pyramid
YUNG's Better Dungeons (Fabric)550Overworld 4, Nether 1Redesigned dungeons; vanilla monster rooms are removed
YUNG's Better Jungle Temples (Fabric)110Overworld 1Replaces the vanilla jungle pyramid
YUNG's Better Mineshafts (Fabric)13130Overworld 13Replaces the vanilla mineshafts
YUNG's Better Nether Fortresses (Fabric)110Nether 1Replaces the vanilla Nether fortress
YUNG's Better Ocean Monuments (Fabric)110Overworld 1Replaces the vanilla ocean monument
YUNG's Better Strongholds (Fabric)110Overworld 1Replaces the vanilla stronghold
YUNG's Better Witch Huts (Fabric)220Overworld 2Replaces the vanilla witch hut
Vanilla Minecraft 1.21.134268Overworld 22, Nether 3, End 1, Astral 1The 8 off are the ones the YUNG's mods replace

Two mods, YUNG's Bridges (Fabric) and YUNG's Extras (Fabric), add small features and wild structures but no structure definitions of their own, so they are not in the table. The vanilla row is shown last. Dungeons and Taverns also has three overhaul jars (DnT Ancient City Overhaul, DnT Pillager Outpost Overhaul and DnT Woodland Mansion Overhaul) that override vanilla data; the mansion replacement counts in the Dungeons and Taverns row above.

What the pack switches off#

31 definitions are switched off by config. The rest of the list is about toggles that matter to players.

SourceWhat is offHow
YUNG's Better Desert TemplesVanilla desert pyramiddisableVanillaPyramids true
YUNG's Better Jungle TemplesVanilla jungle pyramiddisableVanillaJungleTemples true
YUNG's Better MineshaftsVanilla mineshaft and mesa mineshaftdisableVanillaMineshafts true
YUNG's Better Nether FortressesVanilla Nether fortressdisableVanillaFortresses true
YUNG's Better Ocean MonumentsVanilla ocean monumentdisableVanillaMonuments true
YUNG's Better Witch HutsVanilla swamp hutdisableVanillaWitchHuts true
YUNG's Better StrongholdsVanilla strongholdAlways on, no config key
Repurposed Structures11 Overworld outposts, 7 Overworld villages, Nether and End strongholdsCristel Lib toggles set to false
Dungeons and TavernsBirch, jungle and swamp villagesCristel Lib toggles set to false

Repurposed Structures keeps its mineshafts, mansions, ruins, temples, pyramids, igloos, cities and ancient cities. Its villages for bamboo, cherry, dark forest and mountain biomes, plus the mushroom and Nether villages, stay on. In all, 23 Cristel Lib toggles are false; all other structure toggles in the pack are true, including all 60 of Towns and Towers.

Tools that space and toggle structures#

ToolWhat it doesPack setting
Cristel LibWrites and applies per-mod structure toggle and spacing files for 52 modsSpacing equals each mod's defaults; 23 toggles off
Sparse StructuresSpreads all structures apart by a factorFactor 1.0; woodland mansions x2
Structure EssentialsStructure search and spacing modifierModifier 1.0; minimum distance 32 blocks; fast lookup on; automatic biome compatibility off
Moog's Structure Lib (moogs_structures)Frequency multipliers for the four Moog's modsMultiplier 1.0, no per-mod entries, nothing disabled; Moog's Nether fortress replacement off
Improved Village PlacementPlaces villages on flat terrainSmall villages on

Structure Essentials has these search values in the pack: locate radius 110, map radius 40, global radius 70 and a search timeout of 30.

Code-placed structures#

Seven definitions are not listed in any structure set but are placed by code, and the pack counts them as placeable. They are Improved Village Placement's five small villages (desert, plains, savanna, snowy, taiga), and two Supplementaries structures: the galleon and the road sign. The road sign and two small villages (plains and savanna) were seen in generated chunks; the galleon was not seen.

Not placeable#

Five definitions that no structure set references: Dungeons Arise's giant mushroom and mining system, Terralith's underground witch hut and underground cabin, and the Twilight Forest's mushroom tower. Five more, the Towns and Towers "exclusive" village and outpost styles (Nilotic, Rustic, Piglin), need biomes from other worldgen mods that this pack does not contain. Both groups are counted as definitions but not as placeable structures.

Notes#

  • Counts are read from the pack's data and config files. The game was not launched for them, and Cristel Lib applies the toggles at run time, so the toggles were checked against generated test worlds rather than a log: none of the 31 switched-off structures appeared among 154 distinct structure ids seen there.
  • Which Dungeons and Taverns jar wins where two define the same vanilla set (for example the woodland mansion) depends on load order; the counts use unique ids and are not affected, but spacing is.
  • Towns and Towers: the outpost separation in the pack's config (24) differs from the jar default (12). Which value the mod applies is not confirmed.
  • Variants are not unique landmarks. Many structures are versions of one design by biome, wood or size, so 952 does not mean 952 different buildings.

See also#

Last updated 2026-10-15 Source: content/structure-mods.md