Quest Book
Chapter Gates & Book Order
Which quest opens which chapter in Nytheria's quest book - the nine-step gate chain from One Leaf to The Last Page, what each gate quest asks for, and which chapters are side branches.
Chapters in the quest book do not all start open. Every chapter except One Leaf starts behind a quest in another chapter, and a chain of gate quests carries you from the prologue to the late game. This page lists every link in that chain, what each gate asks of you and what it unlocks.
The book runs in flexible mode: work you do early counts, but a locked quest completes only after the quests in front of it. The links below were read from every dependency list in the book's data.
How to read this page#
- A gate quest is the one quest that opens the next chapter or part. The rest of a chapter hangs from its opening quest.
- "Unlocked by" names the chapter and the quest you must have completed. Part and chapter names are those of the book.
- A quest title in italics is a quest, a bold title is a chapter.
The gate chain#
| Step | Gate quest | Chapter it sits in | What it opens |
|---|---|---|---|
| 1 | Under the Spruce | One Leaf | First Fire, The Marked Road, the five Hearth and Home chapters and Titans of Nytheria |
| 2 | Where She Went | The Marked Road | Part 3 (Ruins and Rumours, Bells in the Mist) |
| 3 | Bells in the Mist | Bells in the Mist | Part 4 (Stone That Remembers, The City That Listens) |
| 4 | The Heart | The City That Listens | Part 5 (The Air Burns, Forge and Gauntlet) |
| 5 | A Blade Worth the Trip | Forge and Gauntlet | Part 6 (A Door of Water and Light, Three Locked Dungeons) |
| 6 | The Sun Spirit | Three Locked Dungeons | Part 7 (Below the Bedrock) |
| 7 | Nine Days, Wearing It | Below the Bedrock | Part 8 (Sixteen Lanterns, The Far Shore, Past the Last Island) |
| 8 | Stores for the Dark | Past the Last Island | Part 9 (The Gate That Waits, Sky of a Million Stars, Forge, Garden and Frost) |
| 9 | nearly | Forge, Garden and Frost | The Last Page, in Part 10 |
The title nearly is written in lowercase, but it is a normal, visible quest. It is the required capstone of Forge, Garden and Frost.
What each gate asks for#
| Gate quest | What you need to do |
|---|---|
| Under the Spruce | Open the chest under the fallen spruce, where the journal is (see The Journal). |
| Where She Went | Have a Nature's Compass and walk 3,000 blocks. |
| Bells in the Mist | Have a bell, earn the Hero of the Village advancement and ring the bell yourself. |
| The Heart | Bring the Heart of the Deep from Deeper and Darker. |
| A Blade Worth the Trip | Forge a runic weapon from a runic tablet (Simply Swords). |
| The Sun Spirit | Defeat the Sun Spirit, the gold dungeon boss of the Aether. |
| Nine Days, Wearing It | Bring the warden upgrade template and wear a full set of warden armor. |
| Stores for the Dark | Have 32 foods, 64 firework rockets and 16 crystal shards. |
| nearly | Have 16 foods, a bouldershroom stew, 4 soul lanterns and a silver coin. |
Most gates are the closing quest of their chapter. The Sun Spirit is the exception: it is the dungeon boss in the middle of Three Locked Dungeons, and the chapter's last quest is Life Shards.
Every chapter and what it waits for#
| To unlock chapter | You must have completed |
|---|---|
| One Leaf | Nothing: the starting chapter |
| First Fire | Under the Spruce (One Leaf) |
| The Marked Road | Under the Spruce (One Leaf) |
| A Roof and a Pot | Under the Spruce (One Leaf) |
| The Long Table | Under the Spruce (One Leaf) |
| Fields and Fences | Under the Spruce (One Leaf) |
| Still Water | Under the Spruce (One Leaf) |
| Shelves and Signposts | Under the Spruce (One Leaf) |
| Titans of Nytheria | Under the Spruce (One Leaf) |
| Ruins and Rumours | Where She Went (The Marked Road) |
| Bells in the Mist | Where She Went (The Marked Road) |
| Stone That Remembers | Bells in the Mist (Bells in the Mist) |
| The City That Listens | Bells in the Mist (Bells in the Mist) |
| The Air Burns | The Heart (The City That Listens) |
| Forge and Gauntlet | The Heart (The City That Listens) |
| A Door of Water and Light | A Blade Worth the Trip (Forge and Gauntlet) |
| Three Locked Dungeons | A Blade Worth the Trip (Forge and Gauntlet) |
| Below the Bedrock | The Sun Spirit (Three Locked Dungeons) |
| Sixteen Lanterns | Nine Days, Wearing It (Below the Bedrock) |
| The Far Shore | Nine Days, Wearing It (Below the Bedrock) |
| Past the Last Island | Nine Days, Wearing It (Below the Bedrock) |
| The Gate That Waits | Stores for the Dark (Past the Last Island) |
| Sky of a Million Stars | Stores for the Dark (Past the Last Island) |
| Forge, Garden and Frost | Stores for the Dark (Past the Last Island) |
| The Last Page | nearly (Forge, Garden and Frost) |
The book has an eleventh, hidden part that appears when you reach it. This wiki does not describe it.
What the chain means for you#
The chain is thin on purpose: only one quest of each part opens the next. You can move on without finishing the other chapters of the part you are in. For example, you can reach the Nether without finishing Stone That Remembers, and you can reach the End without the Aether's Gravitite.
Read the chain as a rough order of the pack itself:
- The Burning Road waits for the Warden's heart.
- The Sky Above waits for the Nether's runic blade.
- The Listening Dark waits for the Sun Spirit.
- The Far Shore, the End, waits for a full set of warden armor.
Hearth and Home and Titans of Nytheria are side branches. They only need the journal, so you can open them as soon as you complete Under the Spruce and visit them whenever you like. Only 296 of the 440 quests are required, and one chapter capstone per part is enough to open the next part.
Gates and the story#
The same gates drive the story in the journal. The bond with the traveller rises one level at Under the Spruce (level 1), Where She Went (level 2), A Blade Worth the Trip (level 3) and Stores for the Dark (level 4). Dimensions are added to the journal's list of fires by the quests Through (the Nether), Above the Sky (the Aether), Below the Bedrock (the Otherside), Through the Floor (the End) and The Gate Opens (Eternal Starlight). See The Journal, Embers & Torn Leaves.
Notes#
- The book does not lock dimensions. The Nether, the Aether, the Otherside, the End and Eternal Starlight have their own entry recipes and requirements. The book only decides which chapters you can complete. See Progression Route.
- Early work counts. If you build a portal ahead of the book, the dimension quests that wait for it still count the visit.
- Look-at quests are stricter. Ten quests use a look-at task. Looking at a campfire, lantern or creature does not count while its quest is locked, so unlock the quest first.
- Hidden does not mean gated. Hidden quests are about discovery. Gates are about order. See Hidden and optional quests.
See also#
- The Quest Book - the hub for the quest book.
- The Journal, Embers & Torn Leaves - what happens at the first gate.
- Progression Route - a suggested route through book and world.
- Rewards, Loot Caches & Choice Kits - what the gate quests pay.
- Part 1: The Journal - the first chapters in detail.
- Dimensions - how to reach the dimensions the gates point to.