Quest Book
Part 4: The Deep
Part 4 of the Nytheria quest book has two chapters and 29 quests: Galosphere caves, then the Deep Dark, the Night Lich, the Void Blossom and the Warden. See what to bring and what unlocks next.
Part 4, The Deep, takes the quest book underground. It has two chapters and 29 quests: a cave chapter built around
Galosphere and a boss chapter that ends in the Deep Dark with the Warden. <!-- src: Q §1.2, §2.4 -->
The part opens when you complete Bells in the Mist, the capstone of the second chapter of Part 3: The Road. Both chapters open together. The City That Listens ends with The Heart, the gate quest that opens Part 5: The Burning Road. Stone That Remembers is not a gate: nothing else waits for it, so you can leave it for later. <!-- src: Q §1.5, §2.4 -->
At a glance#
| Chapter | Quests | Required | Optional (hidden) | What you do |
|---|---|---|---|---|
| Stone That Remembers | 17 | 15 | 2 | Mine and explore Galosphere caves, gather metals and gems |
| The City That Listens | 12 | 10 | 2 | Defeat the Night Lich and the Void Blossom, enter the Ancient City, kill the Warden |
As in Part 3, every optional quest is a hidden one. The visible quests are all required, and the hidden ones are listed only in the spoiler blocks at the end. <!-- src: Q §2.0, §1.4 -->
Stone That Remembers#
Caves, crystals and what she dug out of them. <!-- src: Q §1.2 -->
What you do#
This is the cave chapter. It has 17 quests, 15 of them required, and starts with Patient Dark. You gather 32 raw copper, 8 amethyst shards, 64 deepslate and your first diamond. The visible quests include Green Metal, A Geode, Deeper and The First One. <!-- src: Q §2.4; data/quests.json titles -->
Then the book sends you to the Galosphere biomes: lichen caves, crystal canyons and pink salt caves (Lichen Caves, Crystal Canyons, Pink Salt), with a pink-salt shrine (A Shrine of Salt). The forgotten ruins hold a berserker (The Berserker). Finally you collect lumiere and allurite shards, 4 palladium ingots, an echo bell (A Bell That Echoes) and a sterling chestplate (Sterling, the capstone). <!-- src: Q §2.4; data/quests.json titles -->
For the caves themselves, see Caves, Ores & the Underground. <!-- src: IA §1.4 -->
What to bring#
- A pickaxe that can handle deepslate, plenty of torches or lanterns, and a bed or a way home for long trips underground. <!-- src: Q §2.4 -->
- Combat gear for the berserker in the forgotten ruins. <!-- src: Q §2.4 -->
- Space in your inventory: the chapter asks for 32 raw copper and 64 deepslate, and items are not consumed, so you keep them. <!-- src: Q §2.4, §5 -->
Rewards#
- Almost every quest gives a Traveller's Cache or Lamplighter's Cache roll. <!-- src: Q §2.4 -->
- The capstone pays a Lamplighter's Cache roll, 4 levels and 1 ember. <!-- src: Q §2.4 -->
- Chapter totals: 23 XP levels, 1 ember, eight Traveller's Cache rolls and five Lamplighter's Cache rolls. <!-- src: Q §2.0, §2.4 -->
The City That Listens#
The deep dark, an ancient city, and a warden. <!-- src: Q §1.2 -->
What you do#
This chapter has 12 quests, 10 of them required, and starts with Written in Pencil. It covers three fights and one place. <!-- src: Q §2.4 -->
The first two fights are
Bosses of Mass Destruction bosses, each earned by an advancement: Night Vanquisher for the Night Lich and A Flower in the Dark for the Void Blossom. The Night Lich lives in a tower in the cold Overworld biomes and has 300 HP in the pack's config. The Void Blossom sits in a cave structure under many Overworld biomes and has 350 HP. <!-- src: Q §2.4; BM §2.2 -->
The place is the Deep Dark. The Sculk Line asks you to crouch still there for 30 seconds without breaking the streak. This is a custom task, and the quest marks it as optional, so the quest can finish without it. After that come the Ancient City (The Ancient City), a shrieker (A Shrieker), a book and echo shards (Echo Shards). <!-- src: Q §2.4, §3.2 -->
The last fight is the Warden, in Do Not Wake It. The Warden is a vanilla mob with 500 HP; it has no boss bar, but the pack counts it as a mini-boss. The capstone, The Heart, asks for the Heart of the Deep from
Deeper and Darker. In this pack, Wardens always drop it. <!-- src: Q §2.4; BM §1, §2.1; W §1.3 -->
The Heart is also the item that lights the portal to the Otherside. See The Otherside. <!-- src: W §1.2, §1.3 -->
What to bring#
- Combat gear and healing food for three boss fights. See Bosses of Mass Destruction for the two mod bosses and Other Bosses & Mini-Bosses for the Warden. <!-- src: IA §1.6; BM §2.1, §2.2 -->
- The pack's Boss Ultimatum setting covers the Night Lich and Void Blossom, but not the Warden. From the third player it kills, every further player death restores the boss to half of its maximum health. So do not feed a boss repeated deaths. <!-- src: BM §2.10 -->
- Patience: The Sculk Line needs 30 seconds of unbroken crouching in the Deep Dark. <!-- src: Q §2.4, §3.2 -->
Rewards#
- The three boss quests pay a Deep Road Cache roll plus a diamond. Do Not Wake It also gives 2 echo shards and 1 ember. <!-- src: Q §2.4, §4.5 -->
- The capstone pays a Lamplighter's Cache roll, a soul lantern, 4 levels and 2 embers. <!-- src: Q §2.4 -->
- Chapter totals: 34 XP levels, 3 embers, four Traveller's, three Deep Road and two Lamplighter's Cache rolls. That is more XP than any earlier chapter of the main road. <!-- src: Q §2.0, §2.4 -->
Tips for this part#
- You can open the next part without finishing Stone That Remembers, because only The Heart is a gate. The book gives you XP and caches for the cave chapter, though, so it is worth doing before the Nether. <!-- src: Q §1.5, §2.4 -->
- Items are never consumed by quests, so you can hand in a stack of deepslate and keep building with it. <!-- src: Q §5 -->
- Open each quest and click its rewards yourself; nothing is claimed for you. <!-- src: Q §4.2 -->
- Boss kills can also drop caches: any boss gives a crate 60 % of the time. See Rewards, Loot Caches & Choice Kits for the tables. Which mobs the book counts as bosses is not confirmed yet. <!-- src: Q §4.3, Unverified 4 -->
Spoilers#
These blocks name the hidden quests of this part. Open one only if you want to be told.
Spoiler: hidden quests in Stone That Remembers
There are two hidden quests, both optional.
- one thieving mole: kill a Galosphere mole.
- something pale, watching: kill a Galosphere spectre.
Spoiler: hidden quests in The City That Listens
There are two hidden quests, both optional.
- nine doors, counted: hold 9 disc fragments.
- the tenth door: reach the second level of the bond in the journal.
See also#
- The Quest Book - the hub for all visible parts
- Part 3: The Road - the previous part, with the gate to this one
- Part 5: The Burning Road - the next part, opened by The Heart
- Chapter Gates & Book Order - how the chapters unlock
- Bosses of Mass Destruction - Night Lich and Void Blossom
- Caves, Ores & the Underground - the cave mods and ores
- The Otherside - the dimension the Heart opens