This page lists the creatures you meet in the Overworld, mod by mod: hostile mobs, cave dwellers, wildlife, fish and wandering traders. It belongs to Mobs & Creatures, which explains the counts and the mob caps. Creatures of the Nether, the End and the modded dimensions are on Creatures of the Nether, End and Realms.

Counts are mob types, the same rule as on the hub: a registered Mob with a spawn egg or a loot table. Colour variants such as Sheepuff colours or Meadow cattle coats are not counted separately.

How to read this page#

Each table gives the mod, the creatures, how they behave and where they spawn. "Hostile" means it attacks you on sight. "Settings" means a value the pack's config sets. Where the facts only know a spawn place from a mod's description, the cell says "description". The spawn code of many mods was not read, so a missing place does not mean a creature cannot spawn elsewhere.

Hostile mobs#

Biome creepers and zombie variants#

ModCreaturesBehaviourWhereSettings
Creeper Overhaul16 biome creepers: Jungle, Bamboo, Desert, Badlands, Hills, Savannah, Mushroom, Swamp, Dripstone, Cave, Dark Oak, Spruce, Beach, Snowy, Ocean and BirchhostileOverworld biomes (description)all spawn toggles on, explosions destroy blocks
Variants&VenturesGelid, Murk, Thicket and Verdant zombie and skeleton variantshostileOverworld, also Trial Chambersspawn chance 80, lowest Y -64, all spawns and spawners on

The plain plains creeper is the vanilla creeper that the mod replaces, so it is not a separate creature. The Creeper Overhaul does not make explosions harmless: keep your distance from a Desert or Cave Creeper as you would from a vanilla one.

Illagers and raids#

ModCreaturesWhereRaids
Illager InvasionAlchemist, Archivist, Basher, Firecaller, Inquisitor, Invoker, Marauder, Necromancer, Provoker, Sorcerer, Surrenderedforts, towers and raids (description)Archivist, Marauder and Invoker stay out; seven others take part
It Takes a Pillage ContinuationArcher, Legioner, Skirmisher and the Clay Golemcamps and sieges (description)all three illagers join raids

The Invoker has a boss bar, so it is also counted on the Bosses pages. Illager Invasion gives the vanilla Illusioner a spawn egg and a role in raids. In It Takes a Pillage, pillage sieges are enabled and the Clay Golem does not replace the iron golem.

Friends & Foes#

Friends&Foes (Fabric/Quilt) adds 12 creatures that came out of the Minecraft mob votes. The hostile ones are the Iceologer, the Illusioner and the Wildfire, which lives in Nether citadels. The Mauler spawns in deserts, badlands and savannas with weights between 8 and 32. The Crab, Glare, Moobloom and Rascal have weights of 14, 4, 4 and 4. The Barnacle and the Penguin are new in version 5.0.2. The config switches on every creature that has a setting; the Barnacle and the Penguin have no settings yet.

Caves and the underground#

ModCreaturesWhereNote
GalosphereBerserker, Mole, Preserved, Sparkle, Specterpillar, SpectrePreserved in pink salt caves, Sparkle in crystal canyons, Spectre in lichen cavesthe quest book sends you to a Berserker in the forgotten ruins
YUNG's Cave Biomes (Fabric)Ice Cube, Sand Snappercave biomes (description)-
Artifacts RemasteredMimicunderground campsitesmimic chance 0.3, hostile
Vanilla BackportCreaking, Happy Ghast, Sulfur CubeCreaking Hearts in the Pale Garden; Sulfur Cubes in sulfur cavesHappy Ghast spawn place not read

Other hostile and strange creatures#

Oh The Biomes We've Gone adds the Man O' War, which spawns in the Lush Stacks, the Oddion in the Allium Shrubland, and the Pumpkin Warden. Both spawn settings are on. L_Ender's Cataclysm spawns several creatures in the Overworld:

CreaturesWhereSettings
Deepling, Deepling Brute, Angler, Priest and Warlockthe four deep ocean biomesweights 2, 1, 2, 1, 1
Coral Golemdeep oceansweight 1
Amethyst Crablush cavesweight 1
Koboletondesert, savanna and badlandsweight 15
Ignited BerserkerNether, see the realms pageweight 7

Cataclysm is a NeoForge mod that runs on Fabric through Sporran. Its other creatures spawn in the Nether, the End and structures; see Creatures of the Nether, End and Realms.

Wildlife#

ModCreaturesWhereNote
[Let's Do] WilderNatureBison, Boar, Cassowary, Deer, Dog, Flamingo, Hedgehog, Minisheep, Owl, Pelican, Penguin, Raccoon, Red Wolf, Squirrel, Termite, Turkey (16)savanna, forest, plains, beach, rivers, frozen ocean and ice spikes; Minisheep in meadows and peaks; Red Wolf in old growth pine taigaweights in config/wildernature.json
ClutterBeaver, Butterfly, Capybara, Chameleon, Ember Tortoise, Emperor Penguin, Jellyfish, Kiwi Bird, Manta Ray, Mossbloom, Seahorse and more (14)by biome tags in the Overworld, Nether and Endall spawn toggles on
EcologicsCoconut Crab, Penguin, Squirrelbeach, snowy and plains biomesCoconut Crab spawn chance 0.2
[Let's Do] MeadowHighland Cattle, Water Buffalomeadow and mountain biomesHighland Cattle also come as Umbra and Warped variants
Winter OverhaulRobinsnowy biomes (description)passive

Clutter's list continues with the Echofin of the End, newts in the crimson and warped forests, and butterflies that also fly in crimson and warped forests and the soul sand valley. In the Overworld, Mossbloom lives in lush caves and Jellyfish, Manta Ray and Seahorse in warm oceans. Ember Tortoises belong to the basalt deltas.

WilderNature removes some vanilla animals from savanna, swamp, jungle and forest spawn lists, and it removes wolves from old growth pine taiga and old growth birch forest. Which animals are removed was not confirmed, so check your biome before you plan a farm. For breeding foods and taming see Animals, Pets & Mounts.

Vanilla Backport also spawns camels outside villages. These are the vanilla camel, since Ecologics has no camel of its own.

AdventureZ adds 28 creatures across the Overworld, Nether and End, among them the Deer, Mammoth, Skunk, Iguana, Orc, Shaman and Desert Rhino. Its per-biome rules are in code and were not read, so this wiki does not list a spawn place for each creature. Three of its creatures are bosses and are described on the boss pages.

Fish and water life#

Tide 2 adds 102 fish. They are mobs that swim in the water, you can catch them in a bucket, and 74 of them have a natural spawn setting. The fish are sorted by where you fish them: 22 freshwater, 23 saltwater, 20 underground, 11 lava and 26 void fish. Examples are the Great White Shark, Manta Ray, Sailfish, Alpha Fish, Windbass, Pentapus and Snatcher Squid.

Natural spawns follow biome tags for plains, swamp, jungle, frozen, desert, rocky, mushroom, cherry grove, dripstone and deep dark waters, plus all salt water. The config sets the void fishing depth for the Overworld, the Nether and the End. The 28 fish without a spawn setting include the Alpha Fish, the Shadow Shark and the Voidseeker; where they appear in practice was not checked. See Fishing with Tide for rods, hooks and bait.

Traders#

TraderModWhereSpawn rule
Goblin TraderGoblin TradersOverworld, Y -64 to 5025 % chance every 12,000 ticks (10 minutes)
Vein Goblin TraderGoblin TradersOverworld, Y 0 to 128same chance and timing
Wandering Winemaker with a Mule[Let's Do] VineryOverworldchance 0.5, delay 48,000 ticks (40 minutes), mules on
Red MerchantSupplementaries-spawn rule not read

Both Goblin Traders spawn in the Overworld. The first one appears after 24,000 ticks (20 minutes) and a trader leaves again after 48,000 ticks (40 minutes). Supplementaries also adds the Plunderer, an illager that joins raids and naval raids.

Tips#

  • Jade 🔍 and Jade Additional Entities show the name and health of modded creatures when you look at them.
  • Magnum Torches stop natural spawns, but not spawners, structure spawns or reinforcements. A Variants & Ventures spawner in a Trial Chamber keeps working next to a torch.
  • You can carry animals with Carry On, but not hostile mobs. Hold Left Shift as the pack default says.
  • Tide fish can be picked up in a bucket while they are alive. Bring a bucket when you meet an unusual fish.
  • A quest in Bells in the Mist asks you to look at a Goblin Trader for a moment. You do not have to trade with it.
  • The mob caps and the dynamic cap of ServerCore are explained on Mobs & Creatures.

Changed from the old wiki#

Earlier versions of this wiki said that the Vein Goblin Trader lives in the Nether. In the current pack both Goblin Traders spawn in the Overworld. Earlier versions also listed an Ecologics camel and four Meadow cattle (Highland Cattle, Water Buffalo, Warped Cow and Umbra Cattle). In the current pack Ecologics has only the Coconut Crab, the Penguin and the Squirrel, and Meadow has two types: Highland Cattle, which has Umbra and Warped variants, and the Water Buffalo.

Notes#

See also#

Last updated 2026-10-15 Source: content/mobs-overworld.md