Mod category · 13 entries
World Generation & Biomes
Terrain, biomes, trees and rivers that reshape the Overworld and the other vanilla dimensions.
Small vanilla-style updates for beaches, deserts, snowy biomes, plains and lush caves, with coconut crabs, penguins, squirrels and new woods.
Continues Bygone Nether with three large Nether structures, new Nether mobs and gear such as the Cutlass and the Warped Ender Pearl.
Adds three cave biomes with crystals, pink salt and lichen, plus palladium, Sterling armor, spectres and the Berserker boss.
Adds eight Nether biomes and nine hard Nether structures such as the Forbidden Castle, the Sanctum and the Nether Reactor.
Reshapes the End with new terrain and biomes such as Crystal Peaks, Shadowlands and Void Barrens, and raises the End's height.
Adds more than 50 Overworld biomes with new trees, plants and blocks, from Black Forest and Jacaranda Jungle to Howling Peaks and the Dead Sea.
Reshapes the Overworld with nearly 100 biomes, including cave biomes and floating Skylands, using only vanilla blocks.
Replaces vanilla cave carving with larger, more varied cave systems and adds giant water and lava regions at the bottom of the world.
Reworks how rivers generate so they flow more naturally instead of following vanilla's blocky river shapes.
A subtle overhaul of the vanilla Overworld biomes: they keep their character but look and feel richer.
Forces villages to generate on flatter terrain instead of on cliffs or uneven ground.
Backports a range of newer vanilla Minecraft blocks, mobs, and world-generation features to this version, with each feature toggleable.
Adds new vanilla-style cave biomes and underground content on top of the overhauled cave generation.