Mod category · 36 entries
Structures & Dungeons
Ruins, villages, towers and dungeons scattered across the world, many of them with loot worth the detour.
Adds vanilla-style structures such as taverns, firewatch towers, illager hideouts, Nether keeps and End castles, plus new enchantments.
Adds pillager camps and large Bastille fortresses, guarded by new illagers: the Archer, the Legioner and the Skirmisher.
Gives every player their own loot from structure chests, barrels, shulker boxes and chest minecarts, with built-in loot integration for structure mods.
Adds well over 100 small and medium vanilla-style structures to the Overworld, with loot, mobs or villagers.
Adds biome-themed versions of vanilla structures, such as jungle fortresses, biome mansions, mineshafts, outposts, pyramids, igloos and monuments.
Adds atmospheric structures with small stories: ruins in many biomes, an old manor, a graveyard, outcast villagers, camps, a chapel and a fire tower.
Adds more than 50 new villages, pillager outposts and ships in many regional building styles.
Adds hostile settlements as a dark counterpart to villages; currently the Witch Village in swamps and mangrove swamps.
Adds large, dangerous structures such as fortresses, palaces, mines, towers, airships and ships, with many enemies and good loot.
Redesigns vanilla dungeons into small, varied underground complexes with better loot and layouts.
Rebuilds the End's main island with a central bell tower, new obsidian pillars, gateways and exit portal; the dragon appears when you approach the tower.
Redesigns strongholds into large, varied complexes with many room types and more loot.
Adds around 100 biome-specific structures, such as houses, castles, temples and hidden treasure, to find while exploring.
Adds extra dungeon-style structures scattered around the world to explore.
Adds temples and villages that generate in the Aether's sky islands.
Standalone version of Dungeons and Taverns' ancient city overhaul, adding more variety to that structure.
Standalone version of Dungeons and Taverns' pillager outpost overhaul, adding more variety to that structure.
Fully replaces woodland mansions with a redesigned Illager manor and adds one new enchantment.
Adds a small, vanilla-friendly collection of extra structures to discover.
Adds new medieval-themed structures such as forts, houses, and towers to explore across the Overworld.
Adds Medieval Buildings-style structures to the End dimension.
Adds Medieval Buildings-style structures to the Nether.
Adds a variety of vanilla-style structures, mobs, and loot to the End dimension.
Adds a variety of vanilla-style structures, mobs, and loot to the Nether.
Adds structures made with vanilla blocks and entities floating high in the sky, with loot, enemies, and villagers.
Spreads structures further apart across the world so exploring for them feels less crowded.
An add-on for Structory that adds immersive, biome-themed towers to the world.
An add-on for When Dungeons Arise that adds derelict, hostile ships lost at sea.
Redesigns desert temples with new layouts, traps, and loot rooms.
Redesigns jungle temples with new layouts, traps, and loot rooms.
Overhauls abandoned mineshafts with biome-specific themes, new layouts, and improved loot.
Redesigns Nether fortresses with new layouts and loot rooms.
Redesigns ocean monuments with new layouts and loot rooms.
Adds new and improved witch huts to swamps.
Adds naturally occurring bridges scattered throughout the world.
Adds extra small structures and vanilla-plus content scattered throughout the world.