Mod

Variants&Ventures

by Faboslav

Mobs & BossesModClient & ServerIn-depth guide

Adds four biome variants of zombies and skeletons (Gelid, Thicket, Verdant and Murk) and better spawning for Strays, Husks and Bogged.

What it adds#

New biome-specific variants of common hostile mobs: Gelid zombies in cold biomes (inflict freezing), Thicket zombies in jungles (inflict poison), Verdant skeletons in jungles (fire poison-tipped arrows), and Murk skeletons in warm oceans (can be sheared for coral). Existing vanilla variants like Strays, Husks, and Bogged also get improved, more consistent spawning logic.

Getting started#

Nothing to craft - just explore the relevant biomes and the variants spawn naturally alongside their normal counterparts. Spawners for some variants can also appear in dungeons and trial chambers.

Tips#

  • Each variant's special attack matches its theme, so treat a Gelid zombie's freezing or a Verdant skeleton's poison arrows as a warning to keep more distance than usual.
  • Because variants use vanilla spawn rules, they show up in the biomes you'd expect - cold biomes for Gelid, jungles for Thicket and Verdant, warm oceans for Murk.

Description from the mod

Adds multiple new mob variants seamlessly integrated into your Minecraft world.

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